Practical Animation Implementations in the field of Art & Design (Gamification, Mapping Projection, Augmented Reality)

Course Code:

B4A

Semester:

2nd Semester

Specialization Category:

ΜΕ

Course Hours:

3 (Th+W)

ECTS:

7


 

Description

Animation as technique and method of creation, has many implementations in various fields of art and design.

In this course, the possibilities that the 3D animation has in correlation with the techniques of mapping projection, AR and VR, will be highlighted.

Specifically, the animation will be surveyed as a content:

  • Augmention in smart applications (packaging, gamification application etc)
  • Projection of mapping space
  • Application of VR (VR museums, touring, narrations etc)

 

Aim

Understanding in depth the interactive nature of the variety of practical implementation of animation in many various fields of art and design.

 

Targets

  • Familiarization with technological tools and techniques AR, VR, Mapping Projection
  • Research of the position and the possibilities of different animation techniques in “smart” environments
  • Development of problem resolution capacities, embedding animation in “smart” environments-projections